Castiles Endless
Sorry evil fuzzballs, your salvation is in another castle.
Role: Designer (Concept, Level,
UI/UX), Artist
Matching colored tiles that represent the elements of this fantastical world creates an energy so great, it transcends the boundaries of your typical match-3 grid and transform into towers (not available in this current version). Your castle is invaded by technologically advanced little fuzzballs, and only harnessing the power of matching and tower-defense can prevent it from this infestation. Future plans consist of turning this game into a saga-style version, with the idea of "heros" with special attributes instead of towers that protect the castle.
My main responsiblities were theme and creature design, creating all of the art assets, level balancing and implementation, selecting particle effects for matching, and adjusting some issues that were concerned from past playtest such as the readability of clickable objects in the user interface and more satisfying experience from matching tiles.
Link: here
More screenshots (primarily creature design) coming soon!
In this example, the Rhino enemy has more health and is more durable than the non-armored counterpart.