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Broadside

Shoot the rainbow.
Role: Designer (Concept, Level,
 UI/UX), Artist

This game has undergone many iterations from its original idea (a matching card-game with monsters that are created from matches), but playtesting results show that the current system works in the audiences' favor, which is a more abstract theme of having cannons or tubes of paint that color the grayscale world. Matching large groups of similar colors create cannons to shoot at the opposing "enemy." 

 

My main responsiblities were creating art assets, level creation, and designing the interface in a manner that users could understand and percieve all the important elements of the gameplay screent that the developer wanted to convey. 

 

More screenshots coming soon!

 

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